Dune Spice Wars is a game of strategy and war. A great game for those who enjoy tactics, resource management, building castles, and conquering territories. Let’s take a look at the best strategies to use in Dune Spice Wars so you can win more battles!.

The “dune spice wars strategy” is a game that has become very popular in the last few years. This guide will help you to get started with the game and to improve your skills.

With hundreds of minor systems and features that all tie together in a single battle, Dune Spice Wars is a true testimony to just how much there is to learn to even have a chance in a 4X game. While there is no multiplayer in the game for now, the AI may be rather hard.

We’ll offer you a few pointers in this guide to help you get started on your conquest of Arrakis.

Put your ornithopters and harvesters on autopilot.

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The two vehicles you’ll use the most in Dune Spice Wars are ornithopters and harvesters, and although you can handle them manually, it’s far simpler to let them do things automatically.

Simply click on your Ornithopter or the symbol on the right side of the screen to set it to auto. A set to auto button may be found in the unit selection window.

When this option is enabled, your Ornithopter will scour the map on its own for communities, caches, areas of interest, and more. The advantage is that you can concentrate on other things. Each match starts with one Ornithopter, but you may upgrade it by investing 400 Solario and two fuel. 

You’ll have a Spice Harvester after you’ve taken your first settlement and created a Refinery. To start the Harvester, you must manually pick it and press the harvest button, although there is a second option for “Auto-Recall.” This is a must-have option since it allows your harvester to immediately escape if a Sandworm emerges.

The only caveat is that you’ll have to manually restart it once it’s back to your base. Still, it’s preferable than losing a harvester and having to wait for a replacement. 

Spice is the most valuable resource you have.

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Spice is everything in your conquest of Arrakis, as the game’s name indicates. The first order of business should be to conquer as many spice fields as possible and put up harvesters. Purple dust markings denote spice fields, so you can design your growth path around them. 

The Spice gauge is located in the top-left corner of the screen, and you may adjust it to vary how much spice you sell against how much you hoard. While selling more spice is typically a good idea, make sure you have enough in your inventory to fulfill the Spice Tax.

The ideal strategy is to keep the slider largely in purple until your stockpile is sufficient to cover the tax, then switch to yellow until the next tax period begins. 

Concentrate on a single playstyle and the research tree

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Because there are three various methods to win a match in Dune Spice Wars, you’ll probably want to concentrate on one playstyle. This entails taking particular steps and focusing hard on a single branch of the study tree. This may also be influenced by the faction you choose to play as:

  • Diplomacy and charters are strong suits for House Atreides.
  • House Harkonnen is a military powerhouse.
  • The finest spying is done by smugglers.
  • Exploration and rapid growth favor Fremen.

To go along with these playstyles, you’ll want to concentrate on the color-coded research branch that helps you the most.

  • Espionage and agents gain from blue improvements.
  • Diplomacy and Landsraad gain from green.
  • The color red denotes military service.
  • Exploration and economy are aided by orange.

Of course, you may dabble in all of the areas as you see fit, but due to the sluggish pace of research, it’s preferable to devote the majority of your time to one to reap the greatest rewards.

You may speed up your research by creating Research Hubs in your settlements. 

Airfields and Sandworms are both necessary.

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Dune Spice Wars is a large terrain, and your military forces don’t move very rapidly. Fortunately, the game provides you with other routes. Sandworms are only available to Fremen, whereas shuttles are available to the other three tribes. 

Sandworms may be used at any moment to move troops to regions controlled by Fremen, and there is a three on the worms gauge on the right side of the screen. Select the Sandworm after placing your troops on the sand. You’ll need to decide where the worm will pick up and drop off, but bear in mind that they can only travel on sand. You have three charges that will slowly replenish as you utilize them. 

The other factions will need to build an airport, which may be found in any village’s military buildings section.

Select your troops by moving them within the range of the airfield. On the unit selection page, you’ll notice an option to employ an airlift, which will cost Solari and fuel. The caveat is that your airlift can only go where there is another airport. As a result, you’ll most likely need a network of airfields inside your controlled region. 

Prior to expanding, concentrate on improving villages. 

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On Arrakis, there are hundreds of towns to capture, and it might be tempting to attempt to conquer them all at once. However, conquering a few towns and thoroughly improving them before moving on is a better strategy. A bandit attack or a few soldiers from another side may swiftly destroy an unprepared town. 

At the very least, make sure any available Militia spots in each settlement are filled. A Missile Battery should also be placed in any settlement on the edges of your region for further security.

After that, you should unlock at least one or two more construction spots in each town so that you may install extra resources if necessary. 

Keep in Mind Your Spies and Operations

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You’ll unlock your first agent roughly 10 to 20 minutes into a battle, and a notice will appear at the top. By clicking the magnifying glass symbol on the right side, you can access the Espionage menu. You may deploy operatives to various groups and factions from here.

Agents start with a resource called Intel and may earn more depending on where they are positioned. Unassigned agents are ineffective, therefore ensure sure all of your agents are assigned at all times. 

You may use Intel to create Operations, which have different impacts. One may, for example, allow you to restock loyal forces in a territory, while another may seek to assassinate a rival party. It’s easy to overlook Operations, but they may provide you a significant advantage when attempting to take over enemy territory. 

Investing in your capital might provide you an advantage.

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Your capital is crucial, but you won’t be able to do anything with it until you reach 10,000 Hegemony. Once you’ve reached that point, you’ll be able to construct very helpful districts in the capital that correlate to Economy, Military, and Statecraft. If all of the buildings in a district are of the same kind, you may get a bonus.

You’ll probably have to wait a bit before you can invest in your capital, but if you have some extra cash, check out the various alternatives and see how they may benefit your present playstyle.

These pointers should help you gain a head start in Dune Spice Wars. Check out our Dune Spice Wars guides site for much additional information and walkthroughs.

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