The grind is real and in the early access of Sandrock, an upcoming competitive multiplayer game set in a microscopic world where you can transform yourself into any shape. This one-man project has been consistently updated with new features and content, but also shows all its rough edges that will eventually be smoothed out to form something greater.
The Early Access opens your eyes to what kind of potential this game could have as it progresses through development – so let’s jump right back into the fray!
tl;dr: You play as tiny creatures trying to find their way home from an asteroid filled with many different enemies who want nothing more than for them to die .

“My Time at Sandrock Early Access Review: Grind for Glory” is a review of the game that has been released on Steam. The game features a sandbox environment with procedurally generated maps and quests to complete, as well as an RPG leveling system.

A guy in a cape pledged to protect the town with the force of his chiseled chin on my first day in Sandrock, while a yak devotee attempted to convince me to drink yak milk when we first met. On my second day at Sandrock, I passed out from exhaustion while attempting to collect supplies for a modest construction job.

You’re not mistaken if this sounds a lot like My Time at Portia. After all, My Time at Sandrock is a sequel, and it’s a crafting-focused desert skin stretched over Portia’s venerable bones in many ways. It has everything you’d expect from a life simulator, from dating to town development to item creation and even farming, and although it accomplishes most of these things really well, it doesn’t do anything new.

However, this isn’t always a terrible thing. Sandrock might be a hassle at times due to constant grinding, but it’s so cute and well-crafted that you can’t help but fall in love.

Grind for Glory: My Time at Sandrock Early Access Review


My Time at Sandrock begins with your entrance in the titular town, after your customization of your builder using a rather thorough character maker. You’ve come to take over from the previous builder Mason, who seemed to be pleased to be leaving the desert paradise behind. It doesn’t take long to figure out why. Yan, the town commissioner, has a habit of pressuring builders – and everyone else – to do anything he wants, often without remuneration if he can get away with it.

Still, you’ve come to make the best of things, bringing peace – or “telesis,” as one out-of-place example of the game’s randomly generated jargon puts it – to the town and its inhabitants. This entails accepting their requests and constructing goods ranging from the practical, such as an elevator that allows salvagers to access precious resources in hazardous locations, to the convenient, such as an umbrella seat near the local oasis.

It’s a successful formula we’ve seen before, and it’s really simple to get lost in Sandrock once you get into a habit of creating, networking, and exploring. Or it would be if it didn’t continuously trying to get in the way and make life difficult for itself. 


Sandrock’s character tools allow you to accomplish a surprising variety of things, some of which you should definitely avoid.

Sandrock goes a little too far in terms of grinding, which is typical of crafting games. Consider your recycler, which is the sole means to collect a few key resources for the early game’s primary quests. To feed it, you’ll need to locate the necessary materials from the correct places, however there’s a risk you won’t get what you want anyhow if you go scavenging. Then there’s the actual recycler.

Assume you’re looking for four copper sticks. To acquire the sticks, you need put in four pieces of copper scrap. Instead, 15 copper scraps and over two days of fuel were required to get what I need. Fuel is, luckily, plentiful, but every equipment in your workshop need water to run. You can acquire a dew collector later to make water collection simpler, but for now, you’ll have to rely on dew from plants. You can see where this is going: 10 dew stacks add one percentage point of water to your tank.

These types of loops are tremendously fulfilling and even restful when done effectively, but Sandrock expects a little too much of you in its Early Access period to be really fun in the first five hours or so – even 12 and 15 hours in don’t improve things much yet. Even with improved equipment and a larger supply of materials, most plans take too much time and effort to complete – getting copper to smelt into bars, which are then turned into 10 copper screws, and so on. 


Right now, most of it seems like busywork, but Sandrock is glad to let you be as unoccupied as you want. No primary tasks or side missions, as far as I can tell, have time constraints, so if you want to spend a week making those copper screws and the rest of your time speaking with people or exploring ruins, you may do so as long as you have the desire and the energy.

I can’t claim that any of the characters really moved me, but they’re a happy, if sometimes weird, lot who nearly always have something fascinating to say. And the ruins you may explore are good, but not as in-depth as Stardew’s (not to mention how few easily-findable objects provide enough energy to keep exploring for an extended period of time).

But, in the end, I was glad to keep playing My Time at Sandrock since it has such a powerful feeling of place, which only deepens as your effort contributes to the town’s development. Expanding companies, new conveniences, new features, and an overall feeling of expanding well-being are the direct results of your activities, which are seldom seen in comparable games.

Given that Sandrock is currently in Early Access, I expect the rougher edges will be smoothed out with time, allowing the game’s charm and enjoyment to shine even brighter.

[Note: The copy of My Time at Sandrock used for this EA review was supplied by Pathea Games.]

The “my time at sandrock free download” is a game that has been available on Steam for a few months. It’s an early access game and it is currently in beta. The reviews are mixed, but the gameplay looks like fun.

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